ACTION PHRASES
  1. words or phrases in engrams or locks (or at 0.1 in present time) which cause the individual to perform involuntary actions on the time track. Action phrases are effective in the low tone ranges and not effective in the high ranges. As a case progresses up the scale, they lose their power. Types of action phrases are bouncer, down bouncer, grouper, denyer, holder, misdirector, scrambler, and the valence shifters corresponding to these. (SOS Gloss)
  2. those which seem to order the preclear in various directions. The action phrases are bouncers such as, “Get up,” “Get out”; holders such as “Stay here,” “Don’t move”; misdirectors such as “Don’t know whether I’m coming or going,” or “Everything is backwards”; downbouncers such as “Get under,” or “Go back”; groupers such as “Everything happens at once,” “Pull yourself together”; callbacks such as “Come back,” “Please come”; and one other, the denyer, which states that the engram does not exist, such as “There isn’t anything here,” “I can’t see anything.” There is also the valence shifter which shifts the individual from his own identity to the identity of another; the valence-bouncer, which prohibits an individual from going into some particular valence; the valence denyer, which may even deny that the person’s own valence exists; and the valence-grouper, which makes all valences into one valence. These are all the types of action phrases. (SOS, pp. 181-182)