- words or phrases in engrams or locks (or at 0.1 in present time) which cause the
    individual to perform involuntary actions on the time track.
    Action phrases are effective in the low tone ranges and not effective in the high ranges.
    As a case progresses up the scale, they lose their power. Types of action phrases
    are bouncer, down bouncer, grouper, denyer, holder, misdirector, scrambler, and the
    valence shifters corresponding to these. (SOS Gloss) 
 
  - those which seem to order the preclear in various directions. The action phrases are
    bouncers such as, Get up, Get out; holders such as Stay
    here, Dont move; misdirectors such as Dont know
    whether Im coming or going, or Everything is backwards;
    downbouncers such as Get under, or Go back; groupers such as
    Everything happens at once, Pull yourself together; callbacks such
    as Come back, Please come; and one other, the denyer, which states
    that the engram does not exist, such as There isnt anything here,
    I cant see anything. There is also the valence shifter which shifts the
    individual from his own identity to the identity of another; the valence-bouncer, which
    prohibits an individual from going into some particular valence; the valence denyer, which
    may even deny that the persons own valence exists; and the valence-grouper, which
    makes all valences into one valence. These are all the types of action phrases. (SOS, pp. 181-182)